Petcube

2014-2015

Marketing
Design Research
User Experience
Package Design
Visual Design
iOS
Android

Product Design, Marketing Design, Art Direction, User Experience, Visual Design, iOS, Android, Mac, Windows

Petcube is a Ukrainian startup for pet lovers. Its first product, Petcube Camera, provides you with an opportunity to talk to your pet and interact with a laser pointer installed on the device. Petcube Camera is a piece of technology promoted by Kickstarter and invested in by Almaz Capital & AVentures right after the initial release.  

I was invited to work at Petcube as a product designer at an early stage right after the Kickstarter campaign. My goal was to discover new business capabilities, refine the user experience around Petcube apps, and develop marketing design. I was involved in all the design processes in the company.

At Petcube, we believe that technology is advanced enough to allow humans to communicate and interact with their fluffy loved ones even when they're not at home. The Petcube Camera had to be the bridge between a person and their pet. All the flows had to be thoroughly polished to eliminate delays and misunderstandings. I was responsible for making application refinements from scratch, relying solely on brand guidelines. I performed numerous research studies based on the data and feedback provided by the first Petcube Camera owners who volunteered to improve the customer experience.

How can we help people to communicate with their pets when they are not at home?

High-level objectives

The main goal was to meet user expectations regarding the product quality presented in the initial Kickstarter campaign. We aimed to develop a strong user experience when a user connects to the Petcube Camera, which conveys a sense of presence in the room and playing with a pet.

Assumptions and challenges

The pet industry hadn’t seen such a device before. Petcube is driving it forward, and pet owners hadn’t considered such entertainment as a primary one before. It was a challenge for Petcube App users to connect to the device and reimagine the concept of presence in their pets' lives. Most importantly, since it was the initial release, we had to consider all actions with the brand as uncompromisable. Reputation meant a lot, and this had to trigger a domino effect.

My role

Customer insights discovery

To find ideas on how to implement things, I had to familiarize myself with the Petcube story before Kickstarter. It was crucial for me to know what they planned to implement and promised to their backers. To make the right decisions, I had to understand user expectations.

I worked closely with a design manager and the technical team to get as much information as possible about the device's capabilities and restrictions. To deliver the best design solution, which was inseparable from the technical part, I had to consult with the technical team.

Research, Ideation, Validation 

Permanently extending the functionality and improving video streaming capabilities, I generated ideas and assumptions by researching existing CCTV solutions and shooter games. In addition to the highly developed technical part, the Petcube App included social networking features. This means that I also had to understand the social aspect of the platform.

I performed a series of internal user tests and validated the results by choosing between different options most appreciated by users.

User Interface & Interaction Design

After the research, I proceeded to develop the UX flow to contextualize the UI additions. The Petcube Apps for both platforms had a complex structure. Complementing it with context, entry, and exit points for every flow was extremely important.

Marketing & Visual Design

I was also involved in developing the Petcube website and various marketing activities, which were intended to have a strong visual design.

Discovery and insights

Laser pointer interprets as “Danger"

Many people thought that the laser pointer could damage their pets' eyes. We decided to include an explanation in every onboarding process to inform users that our laser cannot have any negative impact.

AR in combination with reality

Every laser had to be calibrated properly to clone any action on the screen to the movement of a laser pointer. I had to include the calibration mode with a simple onboarding flow to make all devices working correctly.

People care about their privacy

The most common answer to the privacy questions at Petcube was, "We should care about this." We added the Petcube timer to the iPhone app.

People want to play with Petcubes

As the sales team sold the first batch of devices, we found that Petcube could not be used by two people simultaneously. We added a queue function in the next update.

Social networking is a must

After the initial launch, we discovered that over 70% of pictures in the photo stream feed were taken via the Petcube Camera.

Team structure & process

The approach

Due to the lack of technical details about the functionality of the Petcube Camera, the best possible way to iteratively ideate was by creating sketches.

The architecture

I had to focus on developing the general map of the application because of its complex architecture with permanent additions and corrections from the technical team.

Concepts ideation

Among the problems I solved during the entire design process at Petcube, there was an iterative development of each flow of the app simultaneously.

The initial idea concentrated on playing with your pet using a laser pointer via a virtual joystick. It required a two-handed game. However, it had to be easier.

We borrowed ideas from shooter games with the same approach where you need only a single tap to play.

The complexity of the new approach was in keeping a cursor pointer working consistently with the laser pointer in real life. Moreover, it had to be calibrated and synchronized. In this case, we applied the calibration module.`

Camera calibration game

To keep the Petcube Camera working consistently with the application interface, we ideated a game with a calibration module.

UX Flow, logic, information architecture

To develop a seamless user experience and interactions, I had to divide each semantic block into a clickable flow. It was important to have an explanation for every design solution.

The intention was to experiment more with potential business ideas and provide better communication between application flows. For example, we added a brand new Petcube for shelters.

I worked on user onboarding with plenty of walkthrough horizontal scroll views to ensure that users knew what to do in the app.

After the initial release, the application required privacy features. We discovered this need during field research.

iOS design & deliverables

Any changes were set on the mind map. I designed the UX flow and only then created high-fidelity mockups.

I used flows as a to-do list. I took the UX flow and applied it to designing high-fidelity mockups.

Design stage was almost the last in my process. Every decision was supported by all the activities before.

As I worked closely with the software team and was involved in product development, I spent a lot of time consulting iOS developers on the pixel-perfect implementation.

Android design & deliverables

I worked fluently on Android design due to the limited delivery time.

In this case, I rebuilt the flow according to Android guidelines and did not change the structure.

As Android development started, the development team and I agreed to use the same grid as on iOS. We changed the iconography and color palette. It became easier to implement the UI, and the process significantly accelerated.

Website design & marketing design

As Christmas holidays were approaching, I helped to change the homepage and complemented it with updates.

I designed and developed marketing emails and SMM concepts for numerous campaigns.

Lots of it

Testing

I cooperated with the marketing team to develop a survey for our early adopters like Kickstarter backers. Their answers guided us to their needs.

It was helpful to produce the most valuable impact and develop the right features for the users.

76% opted in the updates from the Kickstarter campaign 

61% people opened Petcube app every day

79% concluded that the app is easy-to-use

Press

Engadget

USA Today

PC Magazine

The Verge

Chip Chick

Gigaom

Globo.com

Fortune

Daily Mail

Apparata

Techlicious

ConsumerReports.org

BBC News

Digital Trends

VentureBeat

New York Post

TheStreet.com

SC Morning Post

Los Angeles Times

COMPUTER BILD

Korrespondent.net

Techly

AIN.ua

ITespresso.fr

Reviews on iTunes

It’s funny watching how Hunter reacts to my voice when I call him? We haven’t mastered the laser yeat, but the whole family is excited!

anncade

Once I found Petcube App I can’t imagine my day without it! I can be confident that my pets are under care even when I’m not at home

Anvar Azizov

I appreciate this app. But waiting for the device ?

Pesya

The app is a total essential for any pet lover.

jakedavies

It’s so great that I could talk with my pet remotely and play while not home. Great for people living their pets.

Slava Baranskiy

Great app! Petcube is awesome!

Alex Pazhyn

March 17, 2015:

Petcube Raises $1.1M Seed Funding to Expand Worldwide Sales Distribution For its Interactive Pet Camera

Andrew Klen, CDO at Petcube:

Andrew Klen, CDO at Petcube:

Andrey joined Petcube early stage as the first product designer and took on an incredible challenge to carry UX and visual strategy through different products. Multidisciplinary, fast, efficient, he was able to iterate at the quickest pace possible to keep up with lean product paths. Importantly quality wasn’t the downside of the speed. If you are synced on the vision and the importance of things you create Andrey ‘will be there for you’ no matter what.

Andrey joined Petcube early stage as the first product designer and took on an incredible challenge to carry UX and visual strategy through different products. Multidisciplinary, fast, efficient, he was able to iterate at the quickest pace possible to keep up with lean product paths. Importantly quality wasn’t the downside of the speed. If you are synced on the vision and the importance of things you create Andrey ‘will be there for you’ no matter what.